Regardless of wether I am moving my mouse or not, GPU monitoring consistently causes frametime spikes. In a vsynced game this results in not being able to sync to the monitor. Same thing with testufo and vsynctester as I am showing in the video.
At 0:24 I disable GPU monitoring and suddenly my...
It seems to me that the scope of the issue is wider than just NVML. In my case, HWiNFO GPU monitoring is causing frametime spikes even if I disable monitoring of all GPU sensors and NVML (but keep GPU monitoring enabled). By comparison, MSI Afterburner causes frametime spikes only if GPU Power...
I created custom sensor as a workaround but it still bugs me that we have average effective clock as a standalone sensor (which is available in SVM) but don't have the same for core clocks