Gpu D3D issue

Funkybadger

New Member
Hi am currently having issue with Gpu D3D useage
Issues - always stays on 0%
Double checked using task manger Gpu - 3d showing 60% when gaming HWinfo showing 0%

I am currently running the latest Windows build 21h1


Steps I've taking to try and fix issue

Reinstalled multiple times
Updates HWinfo to beta verison
Reset HWinfo settings to default

Result
None of them seemed to help
 
 
I have to admit that I don't know why it's behaving like this. HWiNFO correctly identifies and queries all D3D nodes, but only one of them (Copy) is returning data.
Anyway, I'd recommend to rather rely on the "GPU Core Load" value, which is a value provided straight from the GPU (rather than relying on the D3D) and works regardless of whether D3D is utilized or anything else.
 
I have to admit that I don't know why it's behaving like this. HWiNFO correctly identifies and queries all D3D nodes, but only one of them (Copy) is returning data.
Anyway, I'd recommend to rather rely on the "GPU Core Load" value, which is a value provided straight from the GPU (rather than relying on the D3D) and works regardless of whether D3D is utilized or anything else.
mmmm its a weird one :( thanks tho for your time :)
 
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