BlindBison
Member
As reported here in more detail (and with the RTSS author's sort of reply): https://forums.guru3d.com/threads/h...t-not-the-driver-limiter.443730/#post-6031941, the Frametime value imported from RTSS displays the incorrect value when the user is reaching an FPS limit imposed by RTSS itself.
This does NOT happen if the FPS is capped with the nvidia driver limiter OR an in-game limiter, it only occurs when capped to a value with RTSS. In this case I'm capped to 60 with RTSS, but the frametime virtually never displays what it should (16.7 ms). I have tested this in about 6 different games with a few different limiters and it only happens when RTSS is used to limit the framerate for whatever reason. I have no idea then if this is an issue with RTSS or if it's an issue in HWiNFO64 or what, but the RTSS author (Unwinder) just said that it's better to display this information natively (the reason I'd rather not do that is the HWiNFO64 custom overlay looks far nicer once configured imo). Anyhow, thanks for your time, sorry for the trouble.
This does NOT happen if the FPS is capped with the nvidia driver limiter OR an in-game limiter, it only occurs when capped to a value with RTSS. In this case I'm capped to 60 with RTSS, but the frametime virtually never displays what it should (16.7 ms). I have tested this in about 6 different games with a few different limiters and it only happens when RTSS is used to limit the framerate for whatever reason. I have no idea then if this is an issue with RTSS or if it's an issue in HWiNFO64 or what, but the RTSS author (Unwinder) just said that it's better to display this information natively (the reason I'd rather not do that is the HWiNFO64 custom overlay looks far nicer once configured imo). Anyhow, thanks for your time, sorry for the trouble.