Hi all!
Long time user/dreamer
In the wake of DX12 and DX12 benchmarks and all the discussions and in-depth info around them, I started to question my understanding of what do the GPU measurements actually say:
1. GPU Core Load [%]
2. GPU D3D Usage [%]
3. GPU Bus Load [%]
Previously I thought that if the core load is 99-100% then it probably means that the GPU activity is almost at full capacity, but now I'm not sure what it means. If before, with DX11, not all the GPU capabilities/potential were utilized, then how come you got 100% load?
If AMD GPUs weren't fully utilized (when supposed too, without CPU limitations) and now they are thanks to DX12, better programming/multi-threading/ACEs/more, then what is the difference?
Could someone help me with that?
Thanks
Long time user/dreamer
In the wake of DX12 and DX12 benchmarks and all the discussions and in-depth info around them, I started to question my understanding of what do the GPU measurements actually say:
1. GPU Core Load [%]
2. GPU D3D Usage [%]
3. GPU Bus Load [%]
Previously I thought that if the core load is 99-100% then it probably means that the GPU activity is almost at full capacity, but now I'm not sure what it means. If before, with DX11, not all the GPU capabilities/potential were utilized, then how come you got 100% load?
If AMD GPUs weren't fully utilized (when supposed too, without CPU limitations) and now they are thanks to DX12, better programming/multi-threading/ACEs/more, then what is the difference?
Could someone help me with that?
Thanks