I also highly recommend to upgrade to the latest HWiNFO Beta version 6.43 to fix this issue with RX 6xxx series:
Hello everyone: A couple of users and myself have been suffering sudden reboots with our computers composed of Ryzen CPU systems (Ryzen 3000, but especially 5000) under different load conditions. The quickest way for us to trigger it, however, has been by using software designed to test RAM...
www.hwinfo.com
I need to read the entire thread but I'll do the update as I'm on 6.42 currently. I've been attempting to do an extended benchmark with Unigineheaven4.0 as suggested above but have been running into some reboots. HOWEVER - I'm testing new undervolt/overclock on my GPU and suspect it may just be unstable.
I will say however - unless you all definitively found some correlation between HWiNFO and these crashes - Since I've made my build I found out of the box AMD was generating WHEA when the infinity fabric was clocked any higher than 1600mhz I believe (I have a whole thread over on overclockers forum on it). Through a series of testing different BIOS while working with ASUS, in my particular case it had much to do, from what I could tell, with AGESA version of the BIOS the Zen 3 CPU's and the X570 boards but not necessarily limited to.
It wasn't just HWiNFO being open where WHEA would occur which is where I first noticed it because it was the very first thing I did once the build was established. After that, I was just testing with OCCT and you would see WHEA generate there as well independent of HWiNFO. I'm not exactly expressing there isn't/wasn't an issue that involved HWiNFO playing a role but did want to express that issue is very well known in other communities and I've been through it myself (with no reason to believe HWiNFO is causing WHEA / Random reboots for me vs. Unstable overclocks while testing or the aforementioned AGESA issues.)
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This is the current test settings that seem to be relatively stable at this point just running UniengineHeaven4.0:
Haven't hit 100% PPT as Zach mentioned with this particular load, no throttling detected.
Here's another small capture with HWiNFO playing Stardew Valley which I know is super intensive (about 3hrs worth) ;p
Though I will say this read is back from a previous post on this thread and it was taken while playing Jedi Fallen Order which was a bit more intensive where we saw 100% PPT and throttling once again
Either way seems like the common cause is 100% PPT = Current Throttling?