blakespot
New Member
This seems to have happened coincidental with upgrade to Windows Fall Creator's Update to Windows 10 (Redstone 3).
I have a top-end gaming PC (i7-6700K 4.2GHz, EVGA GTX 1080 Ti FTW3 Gaming, ASUS Z-170 Pro board) and I've been playing the game No Man's Sky for over a year. I get 60fps locked at 2560x1440 in game at nearly all times. Whenever that is not happening I can see the GPU load hitting 100% via the 8-inch display I purchased specifically to run 16 graph windows with HWINFO64 (a screenshot from a while back of that tiny display showing graphs is attached). I keep it running all the time.
Only two days ago did I finally say "go ahead" and let the Creator's Update install, despite it having come in October. I believe it was the first time playing the game since the update and I immediately noticed a brief stutter in the screen animation that recurred every 3-5 seconds. It was not there before -- playing this game glass smooth is the reason I built this PC, so I am extremely aware of the performance as I play.
I looked to see if any crapware was running that I had not seen before, and it was not. I rebooted, when I loaded NMS, the stutter was gone. Just needed a reboot I thought, so I loaded HWINFO64 up and set out to play. Back was the stutter, the same as before. So, I quit HWINFO64 and the stutter was gone. I run HWINFO64 _constantly_ while playing anything (I like to see what the hardware is doing), and I've never seen it cause a stutter.
I was running a non-beta version of HWINFO64 that was released within the last 3-4 months -- not the latest (5.58?). When I saw the stutter issue, I downloaded the latest beta (5.61-3290) and noted that it made no difference re: the stuttering.
It seems that something about the change to Windows 10 with this update doesn't like HWINFO64. I do hope you can address this. Let me know what else I can provide as means of assistance. Thanks.
bp
I have a top-end gaming PC (i7-6700K 4.2GHz, EVGA GTX 1080 Ti FTW3 Gaming, ASUS Z-170 Pro board) and I've been playing the game No Man's Sky for over a year. I get 60fps locked at 2560x1440 in game at nearly all times. Whenever that is not happening I can see the GPU load hitting 100% via the 8-inch display I purchased specifically to run 16 graph windows with HWINFO64 (a screenshot from a while back of that tiny display showing graphs is attached). I keep it running all the time.
Only two days ago did I finally say "go ahead" and let the Creator's Update install, despite it having come in October. I believe it was the first time playing the game since the update and I immediately noticed a brief stutter in the screen animation that recurred every 3-5 seconds. It was not there before -- playing this game glass smooth is the reason I built this PC, so I am extremely aware of the performance as I play.
I looked to see if any crapware was running that I had not seen before, and it was not. I rebooted, when I loaded NMS, the stutter was gone. Just needed a reboot I thought, so I loaded HWINFO64 up and set out to play. Back was the stutter, the same as before. So, I quit HWINFO64 and the stutter was gone. I run HWINFO64 _constantly_ while playing anything (I like to see what the hardware is doing), and I've never seen it cause a stutter.
I was running a non-beta version of HWINFO64 that was released within the last 3-4 months -- not the latest (5.58?). When I saw the stutter issue, I downloaded the latest beta (5.61-3290) and noted that it made no difference re: the stuttering.
It seems that something about the change to Windows 10 with this update doesn't like HWINFO64. I do hope you can address this. Let me know what else I can provide as means of assistance. Thanks.
bp