I'm sorry, but currently I don't know how to report this on Intel GPUs. But if I determine this, I'll surely add it.
I suppose GPU-Z gets this information using certain Direct3D calls, which are not absolutely reliable.
I'm sorry, but currently I don't know how to report this on Intel GPUs. But if I determine this, I'll surely add it.
I suppose GPU-Z gets this information using certain Direct3D calls, which are not absolutely reliable.